Okt. Ich kenne jemanden, der öfter einen Kniffel hatte. In fast jedem Spiel. Ich finde das Spiel frustrierend, haha ich habe da einfach kein Glück. Für einen Kniffel, ein Full House, eine Chance und für die Einser bis Sechser lassen sich diese Wahrscheinlichkeiten, Erwartungswerte und Strategien noch gut. 9. Juli sein Wurfergebnis in den Kniffel-Block eintragen lassen. . Sonderwürfe: Chance: Gibt dem Spieler die Möglichkeit, einen miss- glückten Wurf. A player should keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and juegos de casino sin descargar ni registrarse gratis the others. In each turn a player may throw the dice up to three times. Luckprobabilitystrategy. He will Keep all large and small straights. The idea was successful, and enthusiasts quickly popularized the game through word of mouth. Yatzy is one of the most popular. Maximum score The maximum possible score without multiple Yahtzees isand you would get that by getting 5 ones 55 twos 105 threes 155 fours 205 fives 255 sixes 30get the bonus points 35five sixes 30 for three of a kind, five sixes 30 jollyseven casino four of a kind, get a full house 25get a small chance kniffel 30get a large straight 40five sixes for chance 30get a YAHTZEE Later, GameHouse also released an authorized special version of viking slots game for Windows users. Get five sequential dice, 1,2,3,4,5 or tematica de casino para xv aГ±os. If he does not have casino slots tipps four-of-a-kind, the player should keep any three-of-a-kind or pair that he has and re-roll the other gra book of ra za darmo. For instance, after throwingkeeping maximizes the chance of getting Beste Spielothek in Mundersum finden four-of-a-kind but keeping 66 maximizes the expected average score 6. Durch die Nutzung dieser Website erklären Sie sich mit den Nutzungsbedingungen und der Datenschutzrichtlinie einverstanden. Dabei unterscheidet sich Yatzy von Yahtzee und Kniffel darin, dass als zusätzliche Wertungen der einfache und der zweifache Pasch aufgenommen wurden.
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The score entered in the box depends on how well the five dice match the scoring rule for the category.
Details of the scoring rules for each category are given below. As an example, one of the categories is called Three of a Kind.
The scoring rule for this category means that a player only scores if at least three of the five dice are the same value. The game is completed after 13 rounds by each player, with each of the 13 boxes filled.
The total score is calculated by summing all thirteen boxes, together with any bonuses. The Yahtzee scorecard contains 13 scoring boxes divided between two sections: In the upper section there are six boxes.
The score in each of these boxes is determined by adding the total number of dice matching that box. If a player scores a total of 63 or more points in these six boxes, a bonus of 35 is added to the upper section score.
Although 63 points corresponds to scoring exactly three-of-a-kind for each of the six boxes, a common way to get the bonus is by scoring four-of-a-kind for some numbers so that fewer of other numbers are needed.
A player can earn the bonus even if they score a "0" in an upper section box. In order to gauge how well a player is doing in the upper section, they often refer to being "up" or "down" compared to the average of three required for each box.
So that if a player scores four "sixes" they will be "6 up"; while if they then score just two "twos" they will then be only "4 up". Similarly, if a player starts with two "twos" they will be "2 down".
Some players count a Yahtzee as being a valid Full House. However the official rule is that a Full House is "three of one number and two of another".
If a category is chosen but the dice do not match the requirements of the category the player scores 0 in that category.
Some combinations offer the player a choice as to which category to score them under; e. The Chance category is often used for a turn that will not score well in any other category.
A Yahtzee occurs when all five dice are the same. If a player throws a Yahtzee but the Yahtzee category has already been used, special rules apply.
If the player throws a Yahtzee and has already filled the Yahtzee box with a score of 50, they score a Yahtzee bonus and get an extra points.
However, if they throw a Yahtzee and have filled the Yahtzee category with a score of 0, they do not get a Yahtzee bonus. In either case they then select a category, as usual.
Scoring is the same as normal except that, if the Upper Section box corresponding to the Yahtzee has been used, the Full House, Small Straight and Large Straight categories can be used to score 25, 30 or 40 respectively even though the dice do not meet the normal requirement for those categories.
In this case the Yahtzee is said to act as a "Joker". There are two alternative versions of the Joker rule used. In the official rules  the player must act in the following way.
In the simpler, alternative version of the Joker rule   the player retains the free choice as to which category to use, but the Yahtzee can only be used as a Joker if the corresponding Upper Section box has been used.
The original game rules released in contain a difference from the above rules. The booklet stated that additional Yahtzees must be used as Jokers in the Lower Section and did not allow for their use in the Upper Section.
This rule was changed when the game was re-copyrighted in The winner is the player with the highest total. The rules do not specify what happens in the event of a tie.
It is important to understand the probability of completing a Yahtzee. This depends on whether a particular Yahtzee is required or any Yahtzee.
The probability of completing any Yahtzee is shown in the following table. The strategy is to keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and re-roll the others.
With two pairs, either can be chosen. So if a three-of-a-kind is thrown on the first roll, the chance of completing a Yahtzee increases from 4.
This section describes the last round strategy where there is no possibility of a Yahtzee bonus i.
These are the simplest situations to analyse, although even at this late stage the strategy may vary depending on the game situation. If the final box is in the upper section, the strategy is to keep any of the number required and re-roll the others.
The distribution is as follows:. There are slightly different strategies depending on whether a player is simply just trying to get a three-of-a-kind or if they are trying to maximize their average score.
Different strategies will also be required should a specific target be needed to achieve. The strategy to maximize the chance of getting a three-of-a-kind involves keeping any three-of-a-kind that is rolled.
If a three-of-a-kind is rolled then after the first throw the player should keep any other 5s and 6s, while after the second throw the player should keep any other 4s, 5s, and 6s.
An example is with the player keeps and throws the other 2. If a three-of-a-kind is not rolled the player should keep any pair that is rolled and re-roll the other dice, with two pairs the player should keep the higher pair, and with no pair the player should keep the highest die.
Following this strategy gives a This strategy does not maximize the average score since there are a few situations after the first throw, where it is better to keep other combinations.
For instance after throwing , keeping maximizes the chance of getting a three-of-a-kind a guaranteed score of 15 but keeping 66 maximizes the expected average score The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: For example, with the player should keep 6 rather than 22 and with they should keep not If they follow the strategy to maximize the average score they will get a three-of-a-kind As with three-of-a-kind there are slightly different strategies depending on whether a player is simply trying to get a four-of-a-kind or he is trying to maximize his average score.
Different strategies will also be required should he need to achieve a specific target. The strategy to maximize his chance of getting a four-of-a-kind involves keeping any four-of-a-kind that he has.
If he has a four-of-a-kind then after the first throw he will keep the other if it is a 5 and 6, while after the second throw he will keep it if it is a 4, 5 or 6.
So that with he keeps and will throw the 3. If he does not have a four-of-a-kind, the player should keep any three-of-a-kind or pair that he has and re-roll the other dice.
With two pairs he will keep the higher pair. With no pair he will keep the highest die. Following this strategy gives him a As with three-of-a-kind this strategy does not maximize the average score since there are a few situations after the first throw, where it is better to keep other combinations.
For instance, after throwing , keeping maximizes the chance of getting a four-of-a-kind but keeping 66 maximizes the expected average score 6.
Following the strategy to maximize the average score he will get a four-of-a-kind A player will keep a Yahtzee or Full House.
A Yahtzee will score 25 under the Joker rule, even though it is not strictly a full house. He will keep any four-of-a-kind, three-of-a-kind or pairs that are thrown and re-roll the others.
With two pairs he will keep both. On average he will succeed The strategy is complicated by the fact that, because of the Joker rule, the player will score 30 if he gets a Yahtzee.
Clearly he keeps any Small Straight or Yahtzee that he throws. After the first throw he will keep a run of 3 or 3 out of 4 e.
Otherwise, he will keep a 3 or 4 or both and a 2 or 5 if he also has a 3 or 4 e. He will not keep just 2, 5 or The only difference after the second throw is that he keeps , , and and will try to throw a Yahtzee unless the other die is a 3 or 4.
Again the strategy is complicated by the fact that, because of the Joker rule, he will score 40 if he gets a Yahtzee. Clearly he will keep any Large Straight or Yahtzee that he throws.
The best strategy is also to keep a four-of-a-kind and try to throw a Yahtzee, even after the first throw.
The player should not keep a three-of-a-kind. Keep a small straight or 4 out of 5 e. Otherwise he should simply keep any 2, 3, 4 or 5 just one of each , so that with he would keep A player should keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and re-roll the others.
On average he will succeed 4. To get the maximum average score the strategy is straightforward. Did you accidentally turn off the theme? Click here to turn it on again.
Gameplay In each turn a player may throw the dice up to three times. Upper section combinations Ones: Get as many ones as possible.
Get as many twos as possible. Get as many threes as possible. Get as many fours as possible. Get as many fives as possible. Get as many sixes as possible.
Lower section combinations Three of a kind: Get three dice with the same number. Points are the sum all dice not just the three of a kind.
Four of a kind: Get four dice with the same number. Points are the sum all dice not just the four of a kind.
Get three of a kind and a pair, e. Get four sequential dice, 1,2,3,4 or 2,3,4,5 or 3,4,5,6. Get five sequential dice, 1,2,3,4,5 or 2,3,4,5,6.
You can put anything into chance, it's basically like a garbage can when you don't have anything else you can use the dice for.
The score is simply the sum of the dice. Five of a kind. You can optionally get multiple Yahtzees, see below for details. Multiple Yahtzees After months of requests from people about adding support for multiple Yahtzees I've finally added it.
There are a couple of different cases: You already have a Yahtzee: You get a bonus points in the Yahtzee box, but you also have a joker, which means that you can choose another move for the Yahtzee you just got.
If the number you got yahtzees with has not been filled out in the upper section, then you must choose that. If the upper section box is already filled then you can choose any of the lower region boxes, and they will be scored as normal.
Yahtzee is a superset of 3 of a kind, 4 of a kind, full house and chance, but you can also choose small or large straight and will get the normal 30 and 40 points for those.
You've already put 0 in the Yahtzee box:Um möglichst oft einen Dreierpasch zu erzielen, muss man eine andere Strategie verfolgen. Ansichten Lesen Bearbeiten Quelltext bearbeiten Versionsgeschichte. Die zweite Frage ist schwerer zu beantworten. Bei fünf Einlingen wird entweder ein Einling behalten oder komplett neu gewürfelt. Genau genommen errechnet das Kniffel-Programm allerdings für jede der Spielzustände 64 Erwartungswerte und nicht nur einen wegen der verschiedenen möglicherweise schon erreichten Bonuspunkte. Hat ein Spieler im Feld "Kniffel" bereits etwas eingetragen - und sei es nur eine "Null" - so darf er den 2. Je nachdem, welche Augenzahl man gewürfelt hat, darf man einige Würfel zurücklegen und die restlichen Würfel verwenden, um sein Ergebnis noch zu verbessern. Capture the flag für Kinder. Wenn das Würfelergebnis sich in kein Feld einordnen lässt, insbesondere im späteren Spielverlauf, kann es hier eintragen werden. Ein Narr, wer böses dabei denkt. The game is completed after 13 rounds by each player, with each of the 13 boxes filled. Inthe Milton Bradley Company purchased the E. In recent years, a number of collector issue Yahtzees have been sold as well. They all commonly use dice as the primary tool for gameplay, stake7 merkur spiele all differ generally. Free slot machine play casino player doesn't have to roll all five dice on the second and third throw of a round, he may put as many dice as he wants angebote real diese woche the side and only throw the Happy 60s Slot Machine - Play SkillOnNet Casino Games Online that don't have the numbers he's trying to get. Get as many ones as possible. A player should keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and casino it the others. The daniela gotto concept of Yahtzee traces its roots to a number of traditional dice games. There are a couple of different cases: Upper section combinations Ones: This means that a player throwing 8 Yahtzees will often be able to score 1,