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On 29 March , FIFA released the list of 36 referees and 63 assistant referees selected to oversee matches. VAR operations for all games are operating from a single headquarters in Moscow, which receives live video of the games and are in radio contact with the on-field referees.
VAR had a significant impact in several games. Russia proposed the following host cities: The bid evaluation report stated: Three of the 16 stadiums would be renovated, and 13 would be newly constructed.
In October , Russia decreased the number of stadiums from 16 to Construction of the proposed Podolsk stadium in the Moscow region was cancelled by the regional government, and also in the capital, Otkrytiye Arena was competing with Dynamo Stadium over which would be constructed first.
The final choice of host cities was announced on 29 September The number of cities was further reduced to 11 and number of stadiums to 12 as Krasnodar and Yaroslavl were dropped from the final list.
Sepp Blatter stated in July that, given the concerns over the completion of venues in Russia, the number of venues for the tournament may be reduced from 12 to He also said, "We are not going to be in a situation, as is the case of one, two or even three stadiums in South Africa , where it is a problem of what you do with these stadiums".
They were satisfied with the progress. Of the twelve venues used, the Luzhniki Stadium in Moscow and the Saint Petersburg Stadium — the two largest stadiums in Russia — were used most, both hosting seven matches.
Sochi, Kazan, Nizhny Novgorod and Samara all hosted six matches, including one quarter-final match each, while the Otkrytiye Stadium in Moscow and Rostov-on-Don hosted five matches, including one round-of match each.
Volgograd, Kaliningrad, Yekaterinburg and Saransk all hosted four matches, but did not host any knockout stage games.
Base camps were used by the 32 national squads to stay and train before and during the World Cup tournament.
Costs continued to balloon as preparations were underway. Platov International Airport in Rostov-on-Don was upgraded with automated air traffic control systems, modern surveillance, navigation, communication, control, and meteorological support systems.
Saransk Airport received a new navigation system; the city also got two new hotels, Mercure Saransk Centre Accor Hotels and Four Points by Sheraton Saransk Starwood Hotels as well as few other smaller accommodation facilities.
The last facility commissioned was a waste treatment station in Volgograd. In Yekaterinburg, where four matches are hosted, hosting costs increased to over 7.
Preference, especially in the key areas, was given to those with knowledge of foreign languages and volunteering experience, but not necessarily to Russian nationals.
Free public transport services were offered for ticketholders during the World Cup, including additional trains linking between host cities, as well as services such as bus service within them.
The full schedule was announced by FIFA on 24 July without kick-off times, which were confirmed later. Russia was placed in position A1 in the group stage and played in the opening match at the Luzhniki Stadium in Moscow on 14 June against Saudi Arabia , the two lowest-ranked teams of the tournament at the time of the final draw.
The Krestovsky Stadium in Saint Petersburg hosted the first semi-final on 10 July and the third place play-off on 14 July. The opening ceremony took place on Thursday, 14 June , at the Luzhniki Stadium in Moscow, preceding the opening match of the tournament between hosts Russia and Saudi Arabia.
At the start of the ceremony, Russian president Vladimir Putin gave a speech, welcoming the countries of the world to Russia and calling football a uniting force.
Competing countries were divided into eight groups of four teams groups A to H. Teams in each group played one another in a round-robin basis, with the top two teams of each group advancing to the knockout stage.
Ten European teams and four South American teams progressed to the knockout stage, together with Japan and Mexico.
For the first time since , Germany reigning champions did not advance past the first round. For the first time since , no African team progressed to the second round.
For the first time, the fair play criteria came into use, when Japan qualified over Senegal due to having received fewer yellow cards. Only one match, France v Denmark, was goalless.
Until then there were a record 36 straight games in which at least one goal was scored. All times listed below are local time. The ranking of teams in the group stage was determined as follows: In the knockout stages, if a match is level at the end of normal playing time, extra time is played two periods of 15 minutes each and followed, if necessary, by a penalty shoot-out to determine the winners.
If a match went into extra time, each team was allowed to make a fourth substitution, the first time this had been allowed in a FIFA World Cup tournament.
Twelve own goals were scored during the tournament, doubling the record of six set in In total, only four players were sent off in the entire tournament, the fewest since A player is automatically suspended for the next match for the following offences: The following awards were given at the conclusion of the tournament.
The award was sponsored by Hyundai. FIFA also published an alternate team of the tournament based on player performances evaluated through statistical data.
Prize money amounts were announced in October The tournament logo was unveiled on 28 October by cosmonauts at the International Space Station and then projected onto Moscow's Bolshoi Theatre during an evening television programme.
Russian Sports Minister Vitaly Mutko said that the logo was inspired by "Russia's rich artistic tradition and its history of bold achievement and innovation", and FIFA President Sepp Blatter stated that it reflected the "heart and soul" of the country.
The official mascot for the tournament was unveiled 21 October , and selected through a design competition among university students.
A public vote was used to select from three finalists—a cat, a tiger, and a wolf. The first phase of ticket sales started on 14 September , The general visa policy of Russia did not apply to participants and spectators, who were able to visit Russia without a visa right before and during the competition regardless of their citizenship.
A Fan-ID was required to enter the country visa-free, while a ticket, Fan-ID and a valid passport were required to enter stadiums for matches.
Fan-IDs also granted World Cup attendees free access to public transport services, including buses, and train service between host cities.
Fan-ID was administered by the Ministry of Digital Development, Communications and Mass Media , who could revoke these accreditations at any time to "ensure the defence capability or security of the state or public order".
The official match ball of the World Cup group stage was " Telstar 18 ", based on the name and design of the first Adidas World Cup ball from It was introduced on 9 November After the group stage, "Telstar Mechta" was used for the knockout stage.
The word mechta Russian: The difference between Telstar 18 and Mechta is the red details on the design. Its music video was released on 8 June Thirty-three footballers who are alleged to be part of the steroid program are listed in the McLaren Report.
Press R3 to start the missions. All injured people that must be taken to the hospital will be in the crowded town. Unlike the fire truck missions if done in this town, this mission has all the people in one place.
Once you complete this mission, you will your health increased to This is a also very good reward because you can jump from the highest place in the game without dying from the fall.
If you have the parachute in your inventory, you will die. Steal the pimp convertible in the car wash parking lot near the Pay N' Spray and press R3.
Successfully complete level 10 of the pimping missions to get money from prostitutes instead of paying them.
Successfully complete level 7 of the Quarry missions to get the Hunter Quarry asset and Quarry Mission time-trials. Steal a taxi and press R3. After a total of 50 successful fares, you will unlock hydraulics and nitrous on all taxi-class vehicles.
Press L3 to jump whenever needed. Press the L1 or Circle while driving normally to use nitrous. After using nitrous, you must wait awhile between shots.
However, that time decreases as your driving skill increases. Steal a truck and press R3. Successfully complete level 8 of the trucking missions to unlock RS Haul as a property.
Steal any policy vehicle and press R3. Successfully complete level 12 of the vigilante missions to get an armor limit of Use the Rhino to complete the vigilante missions easier.
Additionally, start the mission, put the vehicle in your garage, and exit so that the door closes.
Enable the "Destroy all cars" code. The criminals will be killed. Run back to the garage, hop in the car, and repeat. This is also a good way to quickly gain more money and status points.
Steal any law enforcement vehicle and enable the "Deadly vehicle" code. If you enter the cheat code in the vehicle, you must get out of the car then get back in or the car will not resist damage, but will blow up anything it touches, and result in your car eventually exploding.
After this, press R3 and go at a slow speed about 5 to 15 mph and enable the "Destroy all cars" code. If you go too slow or too fast, CJ will exit the car, making your vehicle blow up as well when you complete code entry.
The enemy should blow up no matter where he is and result in a "Threat Eliminated" message and give you the reward money.
After level 26 is reached, your car becomes more explosion prone, as the "Deadly vehicle" code eventually wears off.
Start Vigilante mode and begin driving around the highway. Just stay on the highway, and you will notice that the criminals start dying for no apparent reason.
Just drive for about twenty minutes to get the armor award easily. Enable the "Spawn Rhino tank" code and use it for the vigilante missions.
When you reach level 12, your armor will increase to If you get a wanted level, do not cheat to lower it. As police ram you, they will explode and your respect will increase.
All the driving that you will do increases your driving skill somewhat. Collect all fifty oysters to increase your sex appeal and lung capacity.
To find the oysters faster, get a Sea Sparrow which can land on water. You can find one by the Sherman Dam. After you have worked out enough for the day, wait another minute until the time is 0: Max yourself out for that day then go home.
Save two or three times and you can repeat this process. To get your character maxed out in the muscle and stamina attributes, do the following.
Go the gym near the Johnson house. Work out until you are told that it is enough for one day. Go home right down the block , save the game to advance to the next day.
Return to the gym and you can work out again. You can now max out your muscle and stamina in less then a half hour. This trick requires a controller with a turbo feature.
Go to a gym or Madd Dogg's mansion. Get on the treadmill and set it to level 7, 8, or 9. Enable the turbo feature and just hold X instead of tapping it.
Your stamina will increase easily. You can also do this with weights, but you will have to tap Circle and X a little bit.
Achieve a high wanted level and go into a restaurant. Shoot everyone with the weapon that you want to raise in rank.
If you walk around and wait, police will spawn, but will not shoot you. Police can raise your weapon skill faster than pedestrians.
This works best in Burger Shot because of the wide area that you can walk around in. Continue until you reach Hitman status.
Use the following trick in front of any safe house. Use the gun you want to get up to Hitman status to repeatedly shoot a car until it explodes.
Then, go to the next car. Repeat this until you reach Hitman status for that weapon. Watch out for the police. You can shoot them, then keep shooting the cars.
When you are almost dead, enter your safe house and save the game. Your health will be restored and wanted level removed. Get lots of bullets for the guns that you want Hitman or Gangster status for.
Go to Tierra Robada. Look around at the north of the island to find a little house. Stay in there and enable the "Increase wanted level" code three times.
Stay in the cabin and wait for the police to approach. When they enter the house, kill them. To attain Hitman level quicker, select your desired weapon and go to a Pay 'N' Spray.
Park your vehicle directly next to the Pay 'N' Spray. Exit the vehicle and repeatedly shoot people, cars, and cops. When your wanted level is raised to two stars or above, run to your vehicle and drive into the Pay 'N' Spray to cancel it.
If your vehicle is not damaged, the respray is free. Wait for the wanted stars to stop flashing, then start shooting people again.
Go into a police station and find a room with one entry point, and something that you can hide behind like a desk. Take out your weapon. You should now have a two star wanted level.
Shoot any cop who comes through the door. Every cop you shoot makes your gun skill go up by about five. Do this until you either die, run out of bullets, or enable the "Lower wanted level" code.
Go to San Fierro and pass the tests at the driving school. Additionally, find a tractor or a slow moving car. Drive the roads without going as fast as you can move slowly.
This will take awhile, but will increase your driving skills. Enable the "Massive BMX bunny hops" code. Keep jumping very high by holding L1 for a long time.
As you jump, do some flips backwards or any funny stunt and land perfectly. You will then receive a unique stunt award or an insane stunt award and your skill will increase.
To do this perfectly without falling while doing the stunts, use the "Never fall off your bike" glitch. Get some speed, jump as high as possible, do stunts, and do not fall.
This will increase CJ's bike skill. Dive underwater, and once your breath is out, you will start losing health.
If you want to stay underwater, keep enabling the "Armor, health, money, and street creds" code when your health is low.
You will be able to remain underwater, and max your Lung Capacity attribute easily. When you are swimming and are about to run out of breath, return to the surface.
Keep jumping up and down with Square. Your breath meter will refill faster. Go to any pier over any body of water.
Swim under the pier and stay in one position. This will immensely raise your muscle, stamina, and lung capacity in just under a minute.
Stay under longer for better results. It will not appear until you are on a non watery surface. Quickly jump on the car. It may be a far ride, but it is better than swimming.
To run faster, enable the "Spawn Jetpack" code. Then, hold X while pressing the Left Analog-stick Forward. If done correctly, CJ will run faster than any car.
Enable the "Spawn Jetpack" code. When you have the Jetpack on, take it off. Then, get about thirty feet behind it so you have running distance.
Run into it by using the running boost hold Left Analog-stick Up and keep tapping X. Just before you run into the Jetpack, release X and keep the Left Analog-stick in running position.
This will give you unlimited running boost until the Left Analog-stick is released. Enable the "Wanted level never increases" code.
Go to the shaded areas of the game and they will become unlocked. If you go to a safe house and save the game, all areas will be unlocked from now on.
However, in order not to be wanted when you go back into these areas, you must enable the "Wanted level never increases" code again, but you will be free to roam about.
Get a plane and fly all the way to either the southeast, southwest, northeast, or northwest of the map where the ocean is found. Keep flying for thirty minutes in that direction, then jump out of the plane.
Do not open the parachute and intentionally drown. When you arrive at the hospital, check your map. You can take over these territories, and they only have one wave.
To get all of the map showing in the starting area of the game, get on the freeway and continue going until you cannot go further. Then, pause the game and the entire bottom right half of the map should be marked as explored.
To gain respect, stay in your neighborhood and get a wanted star, then kill all the police that arrives.
Once you reach a four star wanted level and if you killed enough police , you will gain some respect. Additionally, completing missions is not the only way to earn respect.
By spraying other gang's tags, you will also earn a bit, and by taking over another gang's area you will earn a lot. You must have completed some missions before you can take over areas.
You can see on the radar witch areas you have taken over, and which areas the enemy gangs own. Your own territory is marked with green, and your enemies are yellow or purple.
In order to waste time to allow money to accumulate without dealing with CJs eating needs, simply press Triangle in front of the television in your hideout.
His health will remain constant, without him needing to eat. You can leave the PlayStation 2 idling in this state to accumulate money easily.
Walk into a bar and beat up all the customers with a bat, nightstick, or pool cue. More customers spawn and your wanted level will not rise.
No one pulls out a gun, and your maximum health will increase after a number of fights. Beating up the person next to the pool tables gets you a pool cue, and every once in awhile a customer will spill a few hundred dollars.
Find a save point that is close to a betting shop. The one in the Montgomery are is ideal because it is near to the save point where you have to do the four missions for Catalina.
Save your game, then go to the betting shop and bet all your money on a horse. You will not win every time. When you lose, reload your last saved game.
Enable the "Deadly vehicle" and "Flying cars" codes. When you are up in the air, fly down to the ground and hit it to get money for a unique trick.
The higher you go and hit the ground, the more money you can make. You can also deactivate the code while in the air and hit the ground to make a lot of money.
Enable the "Flying cars" code. Fly around for a few seconds, then touch the ground. You will get money for insane stunts.
While on a BMX bike, enable the "Massive bunny hops" code. Then, hold L1 and jump. While in the air, hold L1 and as soon as you hit the ground release the button.
Do this continuously to get big combos. Shoot at the black part of a wheel. If you shoot at the rim it will not work. Keep on shooting until the skill bar is all the way up for the desired weapon.
It is recommended that you spray all tags, as it is easier for ammunition and early on missions. Get a cop car preferably a car, OT truck, rancher, etc.
Save it in the Johnson family garage; save the game if desired. Get a large amount of sawn-off shotgun ammunition.
If all tags were sprayed, it is available in Johnson kitchen. Go to the garage. Get as far away from the car as possible without letting the garage door close.
Then crouch, aim for the grill of the police car, and shoot. Every few shots or every time the car catches fire , you should have more weapon skill.
It will eventually upgrade about every minute. When it catches on fire, let the garage repair the car and come back.
This does not work as well at getting Hitman on the other weapons. From the Johnson house in the Ganton area, go straight until you are in the front yard of the house opposite of yours.
Turn right, and go behind it by going between that house and the one next to it. Go in the backyard until you are in the corner.
You should see a pistol. Take it, then get back to Grove Street. If you see man, usually in black, that is standing there with his arms crossed, shoot him.
Repeat this to get easy money. Kill him quickly before he shoots you. Upon exiting the Johnson house in Grove Street, walk straight toward the house opposite of yours, which is the one that sometimes has the BMX bike in the front yard, until you are in the grass.
Go to your right between that house and the one next to it. Walk toward the corner and get the pistol. Go back to Grove Street and find a drug dealer.
He is dressed in black with his hands crossed down at his hips. You will know he is a drug dealer because if you face him, he will try to do business.
You will get a pop-up display in the top-right part of your screen on how to respond to him, even though you cannot actually buy anything.
He will shoot back -- try to get a headshot. There is another drug dealer that is wearing a white hooded sweatshirt that does the same thing.
He can usually be found up in the northeast part of Los Santos. You can find these dealers all over Los Santos in the areas littered with gangs.
Go to the building with the parachute. When you get to the top, spawn a Caddy. Get in and drive slowly towards the edge of the building, then just fall off.
You will begin to flip slowly. However, if you nudge the edge of the building, the Caddy will spin and flip like crazy. When you hit the ground, you will get a very large insane stunt bonus.
Find the Inside Track Betting building in the Downtown area. Bet the maximum amount on the horse with the worst odds. If you lose, reload the game and try again.
When you win, it will be a substantial amount. Go to the Pig Pen Strip Club. You can jump on the big stage with the srtipper. Be very careful not to touch her, or the guards will start shooting at you.
This cheat takes awhile -- eat before you go. Get a weapon, then stand outside the your house in the Ganton area. Shoot your homies wearing green.
Some of them will drop a lot of money. Pick it up, and if you have a wanted level go inside and save the game. Repeat this to get a large amount of money.
This trick requires maximum bike skill for both motorcycles and a regular bike. Go to the highest building in Los Santos, the circular one, and jump off using either the motorcycle or bike.
While you are in mid-air, you can spin for a little bit or try to do a back flip. Enable the "Kinky theme" code and enter the Ganton area with a nice car.
Drive up the alley were the burglar truck is located. Park there and within seconds prostitutes will approach. Press Left to accept their offer, then get out of your car and kill them when they are done.
You will get more money than paid. Go to the Ganton Gym in Los Santos. Go to the bicycle and start at level 1.
Work your way up to level After awhile it will say that you have worked to your limit and to return. Keep pedaling and your stamina will start to increase.
Use the following trick to get a lot of weapons, increase your muscle, increase your stamina, and get a "Hitman" rating with any weapon. After the initial mission, go to the Verona beach area on the south part of the map near the ocean.
There is a free open gym here. Use it to increase your muscle and stamina. To get "Hitman" status with any gun, find the weapon of your choice and shoot people or cars.
Try going to any parking lot and shooting cars. It is easier and they respawn if you ride a short distance away and return. If you lose too much money, reload your game and return.
Repeat this process until you have a good amount of money. Drive around and hit Ballas. When they are dead, pick up their guns then get back in your car and find more.
This will get you a lot of weapons very fast. This trick requires a controller in port two. To get an easy Hitman rating for either the 9 mm pistol or shotgun, go to the Los Santos Police Department.
Note the two player icon across the street. Quickly enter the Police Department. Run and ignore any cops shooting at you and get the armor in the locker room.
It is the first room on your right. There is an available pistol in the room on the right, at the far end of the hall. Proceed to dispose of the police using your pistol.
If you need ammunition, the cops will drop a gun after you kill them. Your weapon skill will quickly raise as you kill the swarms of police that come after you.
Continue shooting until your armor level becomes low or is gone. Then, run to the far end of the police station hall, down the stairs, and into the holding cells.
In the middle cell is more armor. Use it and continue your massacre until your armor is once again depleted. Next, quickly run out of the door and across the street to the two player icon.
Press R3 on controller two to enter two player mode. Simply kill the second player and your wanted level will be gone and your health will be refilled.
Repeat this to gain Hitman status or simply gain ammunition. Hitman status with the pistols will allow duel wielding, faster firing, improved accuracy, lock-on range increased and faster strafing.
There is also a shotgun hidden in the police station in the room on your left as you enter, then to the room at the right at the end of that one.
The shotgun may not respawn as soon as you enter, but in at least 60 seconds one should appear. You can use this available shotgun to reach Hitman status with.
Hitman status with the shotgun only gives you improved accuracy, move while firing, faster firing rate and lock-on range increased -- not duel wielding.
Duel wielding can only be achieved with the sawed-off shotgun. To raise your weapon skills quickly, enter a dance club, such as the "Alhambra" in the Idlewood area.
Begin shooting people with the weapon of your choice. Doing so during the afternoon or night hours Since so many people spawn, you have a virtually limitless amount of people to "train" with.
Doing so however, raises your wanted level greatly. Enable the "Lower wanted level" code or know where the police bribes are, as you will need them.
Go to the actual beach part of the Verona Beach area. Start shooting with the desired gun. The cops will arrive after awhile, but you can make them go away or just kill them for more.
Keep doing this until the desired gun is at Hitman level. It is possible to get four weapons up to Hitman level in about an hour.
Walk out from CJ's house and make sure there a car in his garage. Use any weapon to shoot the car in the garage until it catches on fire.
Walk away and let the garage close Then, open it and repeat the steps. You can do this with any weapon to get an easy Hitman level. Go into the bar near CJ's house in the Ganton area.
Kill everyone there and try to get a two or three star wanted level. Start killing the police that come through the door. When no one remains, turn around and look.
They should be there. Go to your house in Grove Street. Start randomly killing people until you have two star wanted level.
Kill all the cops with any desired weapon. Make sure you have armor on. When you have low health, save the game, then repeat.
Drive to the Burger restaurant where OG Loc is working. Mark the location of the Pay 'N' Spray near the beach closest to this spot on your map.
Go into the restaurant with a two or three star wanted level. Order food if needed, then hold the place up. Everyone will crouch down into a fetal position.
You may kill them if desired, as they have some money. The police will morph into the building but they will be in the same position as the customers.
They will not shoot you, never stop coming in usually seven at a time. You have all the time needed to reach Hitman status on any gun.
Make sure you have at least bullets or more. You may also go back out and immediately return if you get hungry, but you must hurry to the counter.
Sometimes the police will be eating there and they will shoot at you immediately. However, as soon as you aim your gun, they will stop, but the food will not be available if this is done.
There are always two vehicles parked here. Take one and make two rights then a left to the Pay 'N' Spray. Wait inside until the flashing stars disappear.
Do this for two weapons and you will have over half your reputation easily. Before you enter a race, enable the "Cars fly away" code.
During the countdown, start entering the "Pedestrians riot" code, but do not press the final button until they take off.
Run over all the racers and ram their cars. Go to the airport in San Fierro and enable the "Spawn Jetpack" code. Enter the Shamel jet and enable the "Speed up time" code.
Fly it until a message appears in the corner. Fly it for about five or ten more minutes and you will have a pilot license without going to pilot school.
Make sure you save the game. When you have enough, buy one SMG. The game will transfer all your Tec-9 ammunition into your SMG, saving you thousands of dollars.
This does not work for the pistols, rifles, or thrown weapons. Get a car that can be used for the pimping missions. Go to a Pay N' Spray. When the door is closing, press R3 to activate the pimping missions.
Then press R3 to deactivate the missions after the door has closed and is re-opening. The door will open again, giving you a free spray.
You can repeat this as many times as desired. Get a fast car or a motorcycle. Either shoot the vehicle or bang it up real good.
When it is on fire, press Triangle to jump out. This technique is also good for taking over hoods quickly and easily. When stuck at the top of a cliff or mountain and you need to go to the bottom, do not bother going the long way around to get down safely.
Take any motorcycle or bike to the entrance of the tallest building in Los Santos. You will be taken to the roof. This only works with this building and two-wheeled vehicles.
Go to one of the basketball courts that have full courts and a chain link fence round them. Bit Brigade, the rock band that plays classic NES games on-stage.
The Game Awards will stream on more than 40 platforms next month. The ceremony takes place December 6th. And Disney's Netflix-fighter has a name.
A newsletter a day keeps the FOMO at bay. Just enter your email and we'll take care of the rest: YouTube is available for the Nintendo Switch.
You can even play degree videos.
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The Knight succeeds, but not before Watcher One is able to extract valuable information from the scientist on the subject of superweapons. The first of the infected Masters is the Kaleesh Cin Tykan , who had been assisting the Republic in the exploration and resettlement of Taris with his Padawan Aris Vauranelle before he was overcome by the plague's madness.
Tracking down Tykan, the Consular rescued Tykan's expedition from the death-trap he had led them into, and discovered that Tykan intended to destroy Taris's ruined reactors and infrastructure in order to wipe out the resettlement project.
The Consular foiled Tykan's efforts, however, ending the Jedi Master's madness. The planet Balmorra is suffering under an Imperial occupation that has lasted for almost three decades, and much of the world's infrastructure and surface is heavily damaged from the years of warfare.
The Imperials are fighting an ineffective battle against the Balmorran resistance , though the rebels lack the strength to drive the Empire off their homeworld themselves.
However, the Republic Military and the Jedi Order have begun secretly lending their support to the resistance, and despite the Balmorrans' resentment of the Republic's abandonment of their planet at the end of the Great War, they have begun to make progress—but the arrival of Darth Lachris , the new Sith governor, begins an increased crackdown on the resistance.
Lachris's forces uncover and foil a Republic invasion attempt, forcing the Republic to declare that the Jedi and Republic Military forces who participated to be rogue agents.
Balmorra is also the site of one of the Great Hunt targets—each competitor in the Great Hunt is assigned a target that they must eliminate or capture, but they must also compete against another hunter who is given the same target.
Mako and the hunter's first target is Admiral Ivernus , who is stationed at Balmorra but never leaves his flagship , so the pair offer their services to Lieutenant Major Pirrell , a subordinate of the admiral, in hopes of getting close to their target.
Pirrell uses the bounty hunter to sabotage various Imperial operations on the war-torn world in order to discredit his incompetent superior Colonel Sartius , and his plan successfully brings the admiral to the capital of Sobrik.
Pirrell's Cathar companion Murghir reveals herself as the hunter's competition and tries to take down Ivernus, but the hunter kills both Ivernus and Murghir in the firefight and advances in the Great Hunt.
As the first step in tracking down the culprits responsible for the Dominator ' s destruction, Cipher Nine is sent to Balmorra and tasked with infiltrating a cell of terrorists led by the mysterious Gray Star.
With the help of Sanju Pyne, Cipher Nine performs several missions for the resistance in order to win the trust of Gray Star's lieutenant Chemish Or ; however, Or becomes suspicious of Pyne and kills him.
Cipher Nine's cover remains intact, and Or sends the operative to extract Gray Star from the Balmorran Arms Factory—where the operative learns that Gray Star is a soldier in the Republic Army, and successfully eliminates the resistance leader.
The moon of Nar Shaddaa is a hotbed of covert activity, as the Hutts' neutrality forces both the Empire and the Republic to coexist in a relatively peaceful fashion there.
In the shadows, however, the Republic Strategic Information Service SIS and Imperial Intelligence are locked in a battle for supremacy, and the Empire maintains secret facilities such as the prison district of Shadow Town.
Gangs such as the Kintan Kings battle the Exchange , the Hutt Cartel, and other criminal organizations for control of Nar Shaddaa, and the Empire's rule over parts of the moon is challenged by many of the immigrants and war refugees who inhabit areas such as the Corellian and Duros Sectors.
General Suthra dispatches the Jedi Knight to Nar Shaddaa to secure the Power Guard Project , an experimental supersoldier program run in secret by the Republic on the moon, and the Knight works with the local Strategic Information Service agents to track down the SIS agent Galen , who went missing while searching for the program.
However, the Knight soon discovers that Angral's apprentice Sadic has taken control of the program, leading the Knight to pursue Sadic and the Power Guard program across the moon.
Sadic destroys the SIS base with Power Guards, but the Knight nonetheless tracks him back to the prison district of Shadow Town, where Sadic—who has undergone the Power Guard process himself out of a desire for power—is killed by the Jedi.
Nar Shaddaa is also the location of the Jedi Master Duras Fain , who is suspected of being infected with the Dark Plague and responsible for the fanatical criminal cult known as the Guiding Hand that has recently come to power on Nar Shaddaa.
Thanks to Cedrax's inventions , the Consular resists Fain's mind control attempt and defeats the crazed Jedi Master before freeing him from the effects of the plague—and the cured Fain reveals that the infected Masters were part of an ill-fated expedition to the planet Malachor III in their youth.
The hunter's next target is on Nar Shadda: With the help of a Hutt Cartel lieutenant named Gele'ren and Mako's childhood friend Anuli , the hunter attacks the Eidolon's corporate holdings in an attempt to draw the target out.
The hunter's competition, a clan of Ugnaughts , are easily dispatched, but the Eidolon kills Anuli and leaves assassin droids to kill the hunter.
To the Eidolon's surprise, Mako and the hunter survive and pursue him to a safe house , where they successfully take down their target.
Valis seeks to recapture Carsen, herself a former Child who escaped the Empire, though Valis is defeated by the two Jedi.
After fighting off an Imperial ambush during which Fain had been injured, the Carida had been visited by a mysterious Jedi Master who "healed" the injured Jedi and departed—after which Fain started attacking everyone.
The Consular ultimately heals Fain of the plague's influence, and learned that the "Jedi Master" responsible for the plague is actually a Jedi-turned-Sith named Vivicar who can only infect those he has personal contact with.
After taking down the Eidolon, the hunter and Mako are surprised to be recalled to Dromund Kaas by Huntmaster Assistant Lek , who sends the pair on a discreet assignment to locate and eliminate a slicer who stole the Great Hunt target list and is auctioning it on Nal Hutta.
Before his death, the slicer reveals he was hired by a Mandalorian, and the hunter suspects Tarro Blood, whose targets were excluded from the stolen list.
The desert world of Tatooine is another world where the Empire and the Republic work behind the scenes to gain an advantage over each other, with the Republic supporting the civilian inhabitants of Anchorhead and other settlements, while the Empire has established a garrison in the town of Mos Ila.
The Imperial Reclamation Service scours the desert for artifacts, and the Republic Military and the Imperial Military are forced to engage pirates, the native Sand People , mercenaries, various alien species, and Tatooine's hostile wildlife.
The Czerka Corporation uncovers a powerful artifact of the Rakata species in the Dune Sea , sparking a race between the two galactic powers to take control of the artifact or to destroy it before its influence spreads.
A similar situation arises when a Republic survey team accidentally awakens the servants of the mad Sith Lord Vodal Kressh on Athiss , though either the Republic or the Empire is able to destroy Kressh's servants and end the threat his power poses to the galaxy.
Sent to Tatooine, the hunter is tasked with tracking down the notorious Devaronian conman Tyresius Lokai , but an attempt to capture Lokai—who is posing as "Gellar Roing"—in the Mos Ila Spaceport sees Lokai escape.
Learning that the other competitor targeting Lokai, Veeboo Lunx , was bribed by Lokai to drop out of the Hunt after shooting down the conman's ship, the hunter tracks down and eliminates Lunx before pursuing Lokai across the desert.
Lokai is unable to repair his damaged ship before the hunter arrives, but after a firefight, Lokai offers his services to the hunter and uses a genetically identical body double as proof of Lokai's death.
Changing his name to Gault Rennow, the Devaronian joins the hunter's crew. The honorable Sith challenges the Jedi to a duel for the Shock Drum control codes, as he finds Angral's command to activate the seismic superweapon to be dishonorable.
After the Jedi emerges victorious, the Knight rushes to save Carsen's former Jedi Master Bela Kiwiiks , who Angral ordered Praven to leave for dead with the Shock Drum; fighting through the fearsome creatures known as sand demons , the Knight manages to rescue Kiwiiks and disarm the Shock Drum before it destabilizes the planet's core.
The Consular encounters a group of Jawas whom Vossan had visited, only to find that the Jedi had convinced them to try and take control of the desert with war droids.
The Consular soon discovers that Vossan, in his madness, believes Tatooine's Sand People to be "the ultimate warriors," and that Vossan has gone in search of a particularly warlike tribe.
The Consular finds Vossan deep in the desert with the Sand People, and after healing the Master, learns more about the expedition to Malachor.
The Padawans who went to Malachor had been overcome by something evil they discovered, and in their haste to escape, one of the Padawans, Parkanas Tark, was left behind by his fellows.
The death of the Panteers led to a crisis of succession that gave way to a three-way civil war as the formerly exiled House Thul returned with Imperial backing and General Bouris Ulgo declared himself king before wiping out the Panteers.
Houses Thul and Ulgo are opposed by the Republic-allied House Organa , and they all vie for supremacy as the minor houses ally themselves with the various factions.
To make matters worse, amid the political conflict, hives of the insectoid Killik species have awoken across Alderaan and are wreaking havoc.
On Alderaan, the Jedi Consular searches for Master Sidonie Garen , who was tasked with arranging a peace conference between the houses before she became infected with the Dark Plague.
Upon discovering that Alderaanian law barred the Consular from attending, the Jedi allied with the lesser House Teral and became their advocate in order to attend the conference, aiding them against House Rist and securing an alliance with House Organa.
At the conference, Garen's madness led her to try and sabotage the proceedings to incite war, but the Consular was able to restore order and end Garen's plans.
The Knight arrives on Alderaan in search of the Jedi's former Master Orgus Din, who had also vanished while securing the Death Mark laser —an orbital satellite meant to end the civil war by strategic assassination.
With the help of a Republic scientist named Aleyna Hark , the Knight is able to locate Din and rescue him from the remains of the Death Mark research facility, only to find that Hark is a spy in the service of Angral's apprentice Nefarid —and Hark is marking targets for Nefarid to kill with the Death Mark.
After preventing Hark from killing Duke Horis Thul , the Knight tracks down and defeats Nefarid, but at the same time, Master Din is killed during an attempt to infiltrate Darth Angral's ship.
With the Great Hunt drawing to a close, the hunter's next target is on Alderaan: Duke Corwin , the Durasteel Duke.
The hunter seeks out Corwin's last known location—the noble family House Girard —and is recruited by Corwin's cousin, Baron Zacar Girard , to act as Girard's advocate in exchange for aid in the search.
Tracking down the duke by tracing coded messages left in museum relics, the hunter pursues Corwin to House Rist but arrives only to find that Corwin had already escaped to House Organa's protection.
The hunter continues the pursuit nonetheless, but finds that the Duke is in fact dead and is being impersonated by his sister Muriel for the sake of a treaty.
The hunter turns in the duke's corpse, successfully earning a place in the final round of the Great Hunt. Governor Chornarov's corruption attracts the attention of the Republic, which begins an investigation into his actions; however, when the Republic is prepared to arrest him, the governor makes his move.
Broadcasting live on the Holonet, Chornarov declares Cademimu's independence from the Republic, and his Cademiman Guard —many of whom are former members of the Mantellian Separatist Movement—institute martial law on the planet.
Cademimu is incredibly valuable to the Republic war effort, as it is the site of missile depots that supply Republic forces along the entire Celanon Spur trade route.
Chornarov's actions draw the attention of both the Republic and the Empire, and both groups dispatch strike teams to the planet in order to take back control of the planet's missile depots and thereby allow a naval fleet to enter the system.
Chornarov's subordinate General Ortol , the leader of the Guard, is killed during the fighting, and the planet falls to one of the galactic powers.
As the galaxy approaches war, the Republic forms a new squadron known as the Coruscant Aegis that sees service during both the Cold War and the Galactic War.
The Coruscant Aegis rescues a Republic transport in the Fondor system , defends the personnel of a SIS listening post in the Syvris system when they are forced to evacuate, and destroys an Imperial space station in the Llanic system that was developing a poison known as Ziroxin When an Imperial staging point is discovered in the Balosar system , the Republic sends the Coruscant Aegis to destroy the space station, and they also defeat the Empire's Razor Shyracks squadron and their leader, the Sith Lord Kestas Rone , over the planet Javaal.
In the Archenar system , the Aegis eliminates a group of Imperial fighters that has been preying on Republic supply transports in Hutt Space, and also spearhead an assault on the damaged warship Overlord over Makem Te when its commander, Moff Jocend is forced to retreat there after a failed attack on Republic borders.
Just before open war, the squadron defends a neutral space station from Imperial attack in the Pakuuni system , foiling the Empire's efforts to blame the Republic.
In the ice rings of Kovor , the Aegis defeats an Imperial force led by the pilot Tervor Jheran when Jheran attacked a Republic squadron and attempted to frame them for breaking the Treaty.
The squadron also destroys the Rancor's Claw squadron in a dogfight amid the asteroids of the Drexel system during the final days of the Cold War.
Around the same time, the Empire forms the elite Empire's Fury squadron, which sees action across the galaxy. One of the squadron's first missions is the destruction of a Republic listening post in Hutt Space, and the Empire's Fury also emerges victorious when they engage the Republic's Solar Thrantas squadron and its Jedi leader, Nezhel "Sunsport" Othren , over the planet Saleucami.
When a Republic fighter wing is sighted over the Imperial agriworld Nez Peron , the Empire's Fury is deployed to wipe out the starfighters for entering Imperial space, and the squadron also leads the assault on the Republic warship Enkindle over Sarapin Four after the Enkindle is damaged in a confrontation with the Imperial dreadnought Tears of Taris.
The Empire's Fury squadron sees action against the Republic-sympathizing Ezran pirates in the Ezran system when the Empire learns that the pirates are sheltering Republic operatives, prompting the Empire's Fury to wipe out the pirates.
When Major Boro Fareed agrees to defect to the Empire, the Empire's Fury is sent to rescue his shuttle from Republic forces in the Taspan system and escorts the defector to safety.
When Republic forces attack an Imperial manufacturing station in the Skaross system in violation of the ceasefire, the Empire's Fury wipes out the bombers and saves the station from the rogue Republic attackers.
The Empire's Fury wipes out Republic-sponsored pirates who are setting up a minefield in the Polith system , destroys the elite Sullustan bomber squadron known as the Ash Angels when they go rogue and attack Imperial forces in the Outer Rim, and wipe out a Republic border patrol that the Empire lures away from Republic space into the ice rings of the planet Mugaar.
The Republic does not have to wait long for Darth Angral's next move—using a tracking device planted by Din before his death, the Republic locates Angral's warship in the Uphrades system , but when the Knight arrives there, the fertile agriworld Uphrades has been utterly devastated by some kind of combination of the stolen superweapons.
The Knight and company rescue the stricken medical frigate Daybreaker from an Imperial attack and learn from the survivors that Angral has combined the stolen superweapons into a single ship-mounted weapon: Having tested the Desolator on Uphrades, Angral sets his sights on Tython itself, and the Knight's crew arrives in the Tython system as the Desolator recharges for an attack.
Slipping aboard the Oppressor , the Knight and Carsen disable the Desolator's reactors before facing Angral himself on the ship's bridge.
However, the Emperor seizes control of Carsen briefly and orders Angral to kill the Knight. Angral falls in battle to the Knight and Carsen, but the Emperor fully possesses Carsen and attacks the Knight with Angral's fallen weapon.
As the Oppressor begins to disintegrate under Jedi bombing runs, the Knight helps Carsen purge herself of the Emperor's influence, and the two escape the doomed warship.
In the aftermath of the battle , Carsen is elevated to the rank of Jedi Knight, and Din's former student is named "the Hero of Tython.
Studying what they know about Vivicar, the Council determines that Vivicar is likely Parkanas Tark himself, out for revenge against those who left him on Malachor—and Yuon Par something more: Using the connection forged by the plague between herself and Tark, Par attempts to track Vivicar's location, and she is successful despite a brief possession by Vivicar.
The Consular travels to Vivicar's location, a ship drifting in deep space filled with brainwashed Republic soldiers, and confronts the Sith Lord.
However, Tark is revealed to be nothing more than a vessel for the spirit of Terrak Morrhage, which had been awoken by the Padawans on their expedition, and despite his being defeated in a duel with the Consular, Morrhage reveals that he is infecting hundreds more Jedi Masters with each passing moment.
Should Vivicar die, the infected would die as well, so the Consular instead uses the shielding technique on Vivicar, freeing Tark and forcing a weakened Morrhage to vanish while also freeing the infected.
In the aftermath, Tark goes into self-imposed exile on Tython, and the Consular is granted the rank of Jedi Master and the title of Barsen'thor , or Warden of the Order.
With the Corwin bounty finished, the hunter is contacted by former Grand Champion Hedarr Soongh , who warns the hunter that Tarro Blood's allies are gathering on Nar Shaddaa to plan an attack.
Heeding the advice, the hunter disrupts Blood's allies' plans, but Soongh is killed in the chaos. Blood has already been captured, and has warned the Aurora of his competitor's impending arrival.
Despite the forewarning, the hunter is able to board the Aurora and locate Jarro, killing Blood on the way. In the aftermath of recent events—particularly the open war that Darth Angral waged against the Republic—the Treaty of Coruscant has begun to disintegrate, and the Sith Empire launches an invasion of Taris , seeking to destroy the work done by the Republic's recent reconstruction efforts.
Darth Gravus and his forces establish a garrison in the Brell Sediment and steadily drives the Republic back towards their initial settlement of Olaris, demoralizing the fierce Cathar settlers and destroying many of the facilities and colonies established by the Republic.
As the invasion continues, Olaris itself is invaded, and the Republic is forced into a mass evacuation of their colonists.
Similarly, the Republic sends their forces to support the Balmorran resistance in driving the Empire off of Balmorra. Despite the resistance's resentment of the Republic for abandoning them at the end of the last war, they work with the Republic Military in retaking much of the planet, and the Balmorran Arms Factory itself is recaptured amid significant Imperial losses on other fronts.
The new Grand Champion is soon summoned to a meeting with by Mandalore the Vindicated himself, where the hunter is introduced to the past Grand Champions and sent on a mission for Mandalore: While doing so, the hunter encounters a young Mandalorian named Torian Cadera.
The Grand Champion is inducted into the Mandalorians by Mandalore, and given access to the exclusive Blacklist of bounties. Amid the growing unrest, the Jedi Master Oteg is visited by a mysterious Force ghost who informs him of a powerful Jedi held prisoner by the Emperor in the Maelstrom nebula.
To navigate the notoriously dangerous nebula, a computer built by the Gree species is required; Oteg therefore gathers a team of powerful Republic operatives to retrieve the computer from the Imperial outpost on the planet Taral V.
Oteg then leads the First Expeditionary Fleet in an assault on the Imperial Fifth Fleet that is guarding the Maelstrom Prison while his operatives board the station and fight their way to the prisoner, killing Grand Moff Rycus Kilran in the process.
The prisoner is in fact the Jedi Master Revan, kept alive for the last three centuries by the Emperor, and after he is freed, Revan decides to bring the war to an end by eliminating the Sith Empire permanently.
To that end, he takes control of the long-lost Rakatan space station known as the Foundry , which he puts to use in manufacturing an army of extermination droids to wipe out the Empire.
Revan's freedom incites the Emperor to war, as Revan had been manipulating the Sith ruler through their mental bond and making the Emperor delay his plans for galactic annihilation.
Learning of Revan's intentions, Darth Malgus gathers an Imperial strike team that captures the Republic ship Dorin's Sky , which is then used to bypass the Republic blockade around the Foundry.
Malgus's operatives proceed to board the Foundry and fight through the Republic forces and Foundry droids aboard the station, and Revan is defeated in a final battle after which he disappears in a flash of light.
During the invasion of Taris, the Grand Champion pursues the first bounty from the Blacklist: Jicoln Cadera , an exiled Mandalorian rival of Mandalore and an initiation of sorts—not one of the two dozen hunters who have tried to capture Cadera in the decade he's been on Taris have succeeded, and not all returned alive.
The hunter soon discovers that someone else is hunting Cadera—his son Torian, who seeks to kill his father and restore his clan's honor.
With Torian's help, the hunter pursues Cadera across Taris, and though Torian is injured in a confrontation with Jicoln, he succeeds in injuring his father in return.
Tracking Cadera, the Grand Champion corners him in one of his scattered camps and takes him down, earning Torian's respect and leading the young man to join the hunter's crew.
On the adrenal-producing world of Quesh , Moff Dracen seeks to force the Republic to break the Treaty outright and officially launch the growing Galactic War.
As a result, his forces sabotage Republic adrenal operations on the planet, a campaign that ends with the death of two of the three members of the Three Families —the Hutts working with the Republic to produce adrenals on Quesh.
General Korvan leads the Republic Military in combating the Empire on Quesh as the war begins, and his forces successfully infiltrate Broga's Palace and capture Dracen—but Korvan is betrayed by his subordinate and Broga is captured by the Empire.
Broga is rescued, but the two galactic powers continue to struggle for control of the valuable planet. The Grand Champion receives a job offer from AdasCorp to be their corporate spokesperson, but a meeting on Quesh turns out to be something completely different—a trap set by the SIS and the Jedi that the hunter barely escapes.
Another battlefront where the Empire prepares for full-fledged war is the ice world of Hoth , which was the site of a major fleet battle in the last war and is now littered with the valuable wreckage of dozens of prototype vessels.
Hoth becomes the site of a three-way battle between the Republic, the Empire, and the White Maw pirate group, as the Republic struggles to drive back the powerful White Maw and the Empire seeks to bog down the Republic war effort here.
The Empire hopes to force the Republic to devote more and more of their resources to Hoth, thus weakening the Republic for the Empire's coming offensive.
Despite the Quesh incident, the hunter's crew nonetheless pursues another target from the Blacklist—the Trandoshan pirate Reneget Vause on the planet Hoth.
With the help of a Jawa scavenger named Blizz , the hunter tracks down Vause, but the pirate sees the Grand Champion as unworthy to fight him and leaves.
Blizz helps the hunter find and eliminate a number of Vause's rivals in the White Maw organization in order to prove the Champion's worthiness, and after taking down Vause's friend Ki-Ta Kren to draw him out, the hunter successfully defeats Vause.
As the group departs Hoth, Blizz joins the hunter's crew. As war breaks out, the Coruscant Aegis defends a space station in the Kalee system whose personnel want to defect, and they also destroy the Sith Lord Javis Koldor 's flagship Scream of Ragnos over the Unknown Regions world of Zosha.
When Mandalorians attempt to blockade the Hydian Way as they did in the Great Galactic War, the Coruscant Aegis is sent to smash the blockade and reopen the route.
The squadron also sees action against Mandalorians in the Unknown Regions' Impossible Sector , where they destroy another Mandalorian attempt at a blockade and restore the flow of goods to the Republic through the sector.
In the early days of the renewed war, the Empire's Fury is called into service at Aeten II in the Unknown Regions when traitors aboard the space station Kilran's Lance disable the facility's defenses just as the Republic attack ; along with the Imperial fleet, the squadron drives back the Republic and secures the station.
The Empire's Fury also proves essential in the destruction of the famous Republic capital ship the Intercessor above the planet Vondoru , aiding the Imperial fleet against Republic reinforcements.
When the Republic manages to blockade the main supply rout to the Chiss Ascendancy, the Empire's Fury is sent to smash the minefield blockade and reopen the supply lane to the Empire's allies.
The insectoid Colicoids , famed weapon-makers who have remained neutral thus far, issue a challenge to both the Republic and the Empire: Both governments send small strike forces to the Colicoid's battleground in the Outer Rim, and the two groups of combatants face off against Colicoids and advanced droids and weapons of their making.
As promised, the victor receives the contract with the Colicoids. Amid the growing conflict, an Imperial ship makes a bold strike at the heart of the Core Worlds—the Jedi enclave on the planet Rhinnal is destroyed, and the Republic frigate Toron Voq is obliterated when it tries to investigate.
In its last moments, the Toron Voq relays images of a Sith dreadnaught, albeit an outdated model. However, the Republic intercepts Imperial communications that reveal it is not the Empire behind the attack: The ship is the Red Reaper under the command of the pureblood Sith Lord Darth Ikoral , who is obsessed with blood purity and has not been seen since he left on a mission to locate other purebloods outside of the Empire seventy years earlier.
The Red Reaper soon strikes again at Chandrila , but strike forces sent by both galactic powers board the Red Reaper in orbit, and Darth Ikoral is killed in the fighting.
Impressed by the newest Champion's successes, the other Grand Champions arrange a party on Nar Shaddaa—but the hunter arrives to find the other Champions dead, killed by a Jedi-lead strike team that reports to the same mysterious Jedi behind the Quesh trap.
The Jedi seeks to bring the hunter to justice for Jarro's death and the Aurora ' s destruction, and Chancellor Janarus himself announces a massive bounty on the hunter, framing the Grand Champion for dozens of crimes.
As the Empire publicly distances itself from the Champion, the hunter is ordered to report to the Sith Lord Darth Tormen , who forcibly enlists the services of the hunter but promises revenge against the Jedi who framed the Champion— Jun Seros.
With Revan seemingly dead and open warfare breaking out across the galaxy, the Empire's forces directly invade the Mid Rim , and Chancellor Janarus officially dissolves the Treaty of Coruscant in response to the Empire's invasion and war crimes.
The Empire pushes their forces even further in an invasion of the Core Worlds, seizing the planet Corellia with the help of the Corellian Council.
The Hero of Tython finally breaks free from the Emperor's mental control and, with the surprising help of Lord Scourge, escapes back to Tython.
Scourge reveals to the Jedi Council that the Emperor intends to commit galactic genocide—through a powerful Sith ritual, he will consume all life in the galaxy—but he needs a sacrifice of planetary proportions to begin.
With Scourge as an uneasy ally, the Knight and crew head to the Republic prison planet of Belsavis , where the Emperor has manipulated the Empire into invading the Republic prison complex as his agent Executor Krannus works to destroy the world.
Ace and crew meet with Darmas Pollaran and Senator Dodonna aboard Port Nowhere, and they both pledge their help to the smuggler's efforts to take down Rogun the Butcher.
The first step is to locate Rogun's former mentor Ivory , a crime lord imprisoned on Belsavis, and so the smuggler sets out for the prison world.
An ancient Rakatan prison world upon which the Republic built their own secret prison, Belsavis was kept hidden from the Empire, but they learned of the planet's location when Ivory contacted them on a stolen transmitter.
The Empire arrives and promptly bombards the planet, damaging much of the prison and releasing the facility's inmates—criminals who immediately begin to riot with the aid of the Empire.
Beyond that, the Empire seeks to free the six Sith Lords known as the Dread Masters , and numerous Imperial task forces are sent in to locate and free them.
As the chaos spreads throughout the planet, it is soon discovered that the Empire's bombardment damaged the Rakatan prison as well, and the strange Esh-kha species is unleashed from the planet's depths along with monstrous Rakatan creatures.
The Esh-kha even kidnap the Dread Masters, but the Empire frees them nonetheless. The Republic also foils the Esh-kha's plot to free the mysterious World Razer entity from its imprisonment.
Finding Grand Master Shan's Jedi contact dead, the Hero enlists the criminal-tunred-honorary-guard Pak Taldine 's help in tracking down Krannus; the Executor's subordinates and members of his death cult slow down the Jedi, but the Hero catches up to Krannus in the Rakatan prison known as the Tomb and prevents him from detonating the prison's hyperspace-powered central power core.
Darth Tormen seeks to suppress the growing resistance to Imperial rule on Corellia, but first hires the Grand Champion to eliminate two potential threats to his plan.
The first is on Belsavis: Zale Barrows , a former Republic privateer who now works as the unofficial "ferryman" for Belsavis prison.
Barrows was unable to leave Belsavis before the Imperial invasion, and the hunter arrives in the early stages of the battle as the Empire seeks to free strategically important prisoners and incite rioting.
With the help of an aggressive Houk prisoner named Skadge , who blames Barrows for his imprisonment, the hunter pursues Barrows deeper and deeper into the prison facilities, until the Champion and Skadge finally catch up to him in the Tomb.
Skadge exacts his revenge on Barrows and joins the hunter's crew as they depart Belsavis—only to find that one of the group has been kidnapped.
A ransom message lures the Grand Champion to Hoth, where the hunter defeats the kidnappers and learns that they are members of the GenoHaradan group.
The Core World of Corellia has suffered under Imperial occupation since the dissolution of the Treaty of Coruscant, as the Dark Councilor Darth Decimus organized an invasion that cut off all communication with the Republic.
However, the Corellian people have resisted the Empire's rule, and battles rage throughout the capital of Coronet City and the outlying regions as the Green Jedi and the Corellian Security Force lead the Corellians in waging guerrilla war against the Empire.
The Republic soon manages to establish a foothold in the Blastfield Shipyards and lends their support to the Corellians.
With the support of the Rift Alliance, the Voss, and the Esh-kha, the Barsen'thor sets out for Corellia, and at Janarus's request, the Jedi's forces intercept and stop an Imperial fleet led by the dreadnaught Javelin from reaching Corellia.
He identifies a number of high-profile targets who are influential in the Corellian resistance, and sends the hunter to capture them alive: Tormen then forces his prisoners to formally surrender to the Empire, and the Imperial puppet Prime Minister Cal Falcone officially submits to Imperial rule.
Just as Tormen planned, the surrender spurs the Republic to mobilize a fleet to aid Corellia, and both Jun Seros and Chancellor Janarus accompany the fleet.
After killing Jun Seros and avenging the other Grand Champions, the hunter infiltrates the Chancellor's vessel and assassinates him, dealing a severe blow to Republic morale.
In the following days, the Republic elects Leontyne Saresh as Janarus's successor in an emergency session, and she continues to send reinforcements to Corellia—but Decimus's forces smash the Republic forces and eliminate the entire Green Jedi Council , driving the Republic back to the Blastfield Shipyards.
Despite their heavy losses on Corellia, the Empire continues to press the offensive against the Republic—Grand Moff Ilyan Regus initiates Operation Dark Ice , a plan to use crystals from the planet Ilum to create a fleet of stealth ships.
Supreme Commander Rans works to counter the Empire's plans on Ilum with the support of alien allies such as the Wookiees, Kaleesh, and Ongree , and the Battle of Ilum rages across the once serene ice world.
To the surprise of both the Republic and the Empire, Darth Malgus broadcasts a declaration of a New Empire —one that embraced allies of any species, and would be free of the infighting and petty bickering of the Sith Empire.
Malgus then reveals that he has in fact secured many Adegan crystals for his own stealth armada, and seizes the fallen Emperor's space station as his own.
Malgus's lieutenant Darth Serevin leads a massive invasion of Ilum, turning the conflict into a three-way war. However, Serevin is slain in an assault on Malgus's base, Fort Barrow , along with many of Malgus's alien allies.
The Empire and Republic then besiege Malgus the Betrayer's space station, but he unveils the technical prowess of his Anomid allies and uses powerful flux cannons to attack the enemy fleets.
Enemy forces board the space station and fight their way through Malgus's forces, removing the flux cannons from Malgus's control and also destroying a repaired HK Malgus's New Imperial Guard is unable to prevent the invaders from reaching the throne room, and Malgus himself confronts his enemies in a titanic battle—one that ends with Malgus falling to his death as the space station comes under fire from both the Republic and the Empire.
Along with the loss of most of the Dark Council to both the Republic and infighting, the Empire begins to struggle to maintain their offensive against the Republic.
During the fighting on Belsavis, bombardment unintentionally breaches a section of the ancient Rakatan prison—a section known as the Eternity Vault.
Realizing that they may have unleashed something that even the Rakata wished to keep locked away, both groups send forces to seal the vault.
Battling through Rakatan defenses and powerful prisoners, the true threat in the vault is revealed: Amid the galactic conflict, the vengeful Tionese scientist Sannus Lorrick unleashes the rakghoul plague upon the Tion Hegemony , an independent sector in the far reaches of the galaxy and Lorrick's home before he was exiled for conducting deranged experiments on sentient beings.
Lorrick arranges for unsuspecting pilots to ferry the virus to worlds across the Hegemony, and an infected risp carried by the smugger Zama Brak brings down the passenger liner Stardream over Tatooine, forcing both the Republic and the Empire to quarantine the planet as the virus infects the native wildlife and settlers.
The galactic powers investigate the outbreak on the planet Kaon and learn of Lorrick's hand in the crisis, prompting an all-out assault on Lorrick's island laboratory on Ord Mantell to end the threat that the insane scientist posed.
Lorrick is killed during the fighting, ending his plans for the conquest and destruction of the Tion Hegemony. Sensing the Emperor's apparent death, the Dread Masters decide to break from the Empire, as the one being worthy of their loyalty is no longer at its head.
Using their powers to manipulate minds through fear, the Dread Masters acquire a growing force of Imperial soldiers and ships and begin to attack the edges of Hutt Space, wielding Force phantoms and driving their enemies insane with fear in order to eliminate any opposition.
Threatened, the Hutt Cartel's Supreme Mogul Karagga orders his forces to expand the borders of Hutt Space to make up for the lost territory, and he severs ties with the Empire after the mysterious attackers are identified as Imperial ships.
This decision and the Hutt annexation of ten neutral systems on the Republic—Hutt border draw the attention of both the Empire and the Republic, and when Karagga attacks the Republic and the Empire's emissaries, a battle ensues that ends with Karagga's death.
However, the Dread Masters's role in the recent events are unknown to both the Republic and the Empire as the two galactic powers continue to war.
When extensive deposits of baradium are discovered on the planet Denova , the Republic hires the mercenary army know as the Warstalkers , led by the Trandoshan Kephess , to secure the world due to manpower shortages.
The Empire invaded the planet as well, but three months into the fighting , the Dread Masters took control of both the Warstalkers and the Imperial soldiers on Denova, manipulating their minds and conscripting them to their cause.
Kephess is transformed into the Dread Masters's "vessel," their chosen instrument to spread chaos and terror, and the situation on Denova devolves into a three-way battle between the Republic, the Empire, and Kephess's forces.
Kephess and his subordinates are finally killed by strike teams sent by the Republic and the Empire, but the Dread Masters reveal themselves to both governments and declare that they are loyal only to themselves, secretly resurrecting Kephess and shaping his body into a monstrous form.
The Dread Masters' next action is to invade the Gree world of Asation , which is home to the powerful Grand Hypergate ; Kephess leads the Dread Masters' forces in securing the hypergate , and the Gree soon seek help from the galactic powers as creatures from other dimensions threaten to overrun them.
Imperial and Republic forces drive back the invading creatures, and when Kephess unleashes an enormous monstrosity— Lotek'k , the Terror From Beyond—from the hypergate, it is driven back to its home dimension and Kephess is killed.
Despite their defeat, the Dread Masters' forces transmit the secrets of Gree technology back to their masters. Their role in recent events exposed, the Dread Masters mobilize their forces—now known as the Dread Host—and dispatch them to Section X , the site of the original prison on Belsavis and where the Dread Masters were kept for part of their imprisonment.
The Host has a number of goals: The Dread Host is unable to secure the droids, which are stored in the apprentice's crashed warship , and the Republic and the Empire also succeed in foiling the Host's other plans.
Determined to save the Empire, Darth Marr adopts Malgus's pro-alien philosophy and institutes reforms in the Empire, allowing aliens such as Cathar and Kaleesh to serve in the military in order to restore their military strength.
The Empire suffers significant losses in the process, both because of the Republic and because of further infighting, and Minister of Logistics Davidge warns him that the Empire will soon collapse if something is not done to secure new resources.
In the wake of Karagga's death, the Hutt Toborro seizes the leadership of the Hutt Cartel, establishing himself as the new Supreme Mogul with Szajin , as his right-hand man.
Seeing the Empire weakened, Toborro decides to continue Karagga's campaign of expansion, but with the planet Makeb at the heart of a new era of Hutt conquest—for Makeb is home to deposits of the incredibly rare and powerful mineral known as isotope Isotope-5 is capable of warping electromagnetic and gravitational fields, and a gram of the substance can generate immense amounts of power.
Toborro therefore pays off Makeb's defense force, the mercenary army known as the InterStellar Regulators , to help the Hutts conquer the world, and the Cartel blockades the Makeb system as Toborro begins to mine the isotope-5 in Makeb's core without any regard for what it would do to the planet.
Upon learning of the Hutts' actions, Chancellor Saresh consults with the Jedi Order and learns that the Hutts will likely try to continue their conquests if they are not stopped, so she pledges Republic aid to the citizens of Makeb.
Saresh's forces make contact with Shalim Avesta , leader of the Makeb resistance and the planet's de facto Head of State, and help him rescue his niece Lemda , who is a geophysicist who was captured by the Regulators after she discovered that Toborro's drilling will cause the planet to break apart.
After breaking into the Hutt Embassy in Makeb's capital Talaos City , the Republic forces and the Makeb resistance learn of the Ark , an enormous vessel being constructed inside the hollow Giant's Spear mesa that will ferry Toborro, the other Cartel personnel, and their isotope-5 stores off of the planet when the planet begins to break apart.
The Republic and resistance forces promptly seize the Giant's Spear and the Ark, repurposing the vessel to carry Makeb's civilians as a true ark to safety.
A furious Toborro unleashes the Regulators against the Avesta Plantation , but the Republic forces head off the Regulators on the Fingers mesa and also destroy the Storm Carrier warship, killing the Regulator Vice-Commandant Grevin in the process.
Toborro then reveals that the Ark is powered by isotope-5 before sending his Regulators to attack the settlement of Tarlam along with isotope-5 droids , powerful war droids powered by isotope-5, though the Republic and the resistance evacuate Tarlam's civilians to the Ark.
Desperate for a fuel source to power the Ark, the Republic and resistance forces assault the Sanctuary research complex in order to locate Dr.
Juvard Illip Oggurobb , a Hutt scientist and the creator of the Ark and the isotope-5 droids. The Republic forces are able to successfully locate Oggurobb with the Hutt's help in bypassing the Sanctuary's security systems, as Oggurobb wishes to defect to the Republic because he has realized Toborro has gone insane.
Oggurobb confirms that Toborro possesses the fuel rods, but warns the Republic that the Hutt leader has increased mining operations to maximum levels—an action that will result in the destruction of Makeb long before the civilians are evacuated.
Republic forces then disable several mining platforms and vent the planet's core, reducing the buildup of heat and the seismic activity, giving them more time.
Around the same time, most of the leaders of the Hutt Cartel, having come to recognize that Toborro has gone insane, approach Shalim Avesta and the Republic with a request to board the Ark.
The Republic convinces Avesta to allow the Hutts aboard the Ark in exchange for an alliance between the Hutt Cartel and the Republic, gaining the Republic a new ally in the ongoing war.
Using a secret entrance provided by Oggurobb, Republic forces infiltrate Toborro's Palace and search for the fuel rods, confronting the mad Cartel leader.
Toborro unleashes a powerful isotope-5 droid known as Toborro's Glittering Fury upon the intruders, but after it is defeated, the Hutt commits suicide by igniting his isotope-5 stockpiles in an attempt to kill the Republic forces.
However, the Republic forces escape with the fuel rods before the palace's destruction and return to the Ark, where the fuel rods are installed and the Ark is launched just as the Giant's Spear collapses.
The Hutt Cartel is ordered to supply a new home and credits to the people of Makeb as part of their alliance with the Republic, but the Republic is surprised to see that Makeb's destruction did not come to pass—unbeknownst to them, Darth Marr's Imperial strike team was able to prevent the planet's destruction.
As the crisis passes, it is discovered that Regulator holdouts are still alive down on the surface with thousands of civilians who were believed to be dead, leading Supreme Commander Malcom to devote Republic forces towards rescuing the people and securing the still-valuable world.
During this time, the forces of the Dread Masters acquire the Seeds of Rage —powerful dark-side machines constructed by the Sith Lord Fulminiss—when they convince a guard to help steal them from the Arcanum , the Sith Emperor's secret storehouse of Sith artifacts and dark-side experiments.
The Dread Masters bury the Seeds on planets across the galaxy so that they can sow fear and darkness as the Seeds warp the environments around them, prompting both the Arcanum ' s keeper Darth Acina and the Jedi Master Cedral Gend to recruit help in locating and recovering the Seeds.
However, the Sith Lord Tagriss leads a raid on the Arcanum after learning of the station's location, wreaking havoc and making off with the powerful Darkstaff.
The Seeds are recovered from the planets where they have been buried, and the Darkstaff eventually traced to the Dread Guard on Belsavis—the Dread Guardsman Varrow has been experimenting with the weapon, but is ultimately defeated, and the Darkstaff vanishes.
Tagriss is tracked down to an abandoned temple on Ilum, where he is experimenting with the Seeds of Rage; Tagriss's death ends the threat that the Seeds pose to the galaxy.
When the Mandalorian warlord Rimark captures the plans for the Republic's secret mining facility known as the Void Anvil , the Coruscant Aegis is deployed in the Thanium sector to prevent Rimark from selling them to the Empire, and they also head up a preemptive strike against the Sith Lord Darth Ordrem 's fleet in the Baros system.
The Coruscant Aegis defends the Republic's Ardis Outpost from an Imperial attack, destroys the Empire's Regnant Station refueling outpost, wipes out Imperial starfighters and prototype satellite-controlled mines in the asteroids of the New Cov system , and also defends the Republic's prototype bomber, the Gilded Meteor , on its test flight through the Ferra sector when the Empire attacked it over Hypori.
The Mandalorian warlord Varek Tarn manages to steal the plans for the Imperial shipyard Sovereign Forge and attempts to sell it in the Cha Raaba system , though the Empire's Fury prevents the sale of the plans to the Republic, and the unit also eliminates the Republic's Captain Duma and his plans to hunt down the Empire's top pilots.
The Empire's Fury protects the D-1Z prototype bomber from Republic forces on its maiden voyage over the planet Lorta , destroys the Republic refueling station known as the Far Cradle in the Unknown Regions, defends the Empire's Kabal Station from Republic attack in the Outer Rim, and also wipes out the Republic's attempt to lay mines in the Bimmiel system and thereby restores Imperial traffic through the Kanz sector.
Amidst the conflict, the SIS and the Dark Council learn of a new threat—the legendary superspy known only as the Shroud has resurfaced, having gone independent after being hired by the Hutt Cartel to gather information for their planned invasion of Makeb.
While the SIS discovers the Shroud's activities through standard intelligence-gathering, the Empire—still without an intelligence organization—instead receives the Shroud's lieutenant Evie Bo , who fled the Shroud's organization.
SIS agent Deena Riss spearheads efforts to track down the Shroud and his agents in hopes of foiling whatever attack on the Republic the spy has planned, while Darth Mortis 's operatives do the same, and it is soon discovered that the Shroud intends to use hyperspace beacons to crash remote-piloted capital ships into both Kaas City and Galactic City.
The Shroud's efforts are ultimately foiled, though Evie Bo is killed and the Shroud survives thanks to body doubles. Styrak gathers an army of mercenaries on the desert planet of Darvannis in Hutt Space, though the mercenaries and the galaxy at large believe they have been gathered to work for the Hutt Cartel.
The Republic learns of the threat thanks to the GenoHaradan, while Moff Varnus Orlec learns of the arms bazaar and mercenary recruitment when the Empire captures the smuggler Shaedo ferrying ordnance to Darvannis.
The governments send in strike teams to disrupt the gathering and eliminate the threat they represent, and Styrak is ultimately defeated and killed in a battle with the invaders.
At Styrak's death, the other Dread Masters take their fallen comrades' power, and the Sith Lords begin to advance their plans to destroy the galaxy.
In light of the incident on Tatooine involving the Imprisoned One, and the Empire's attacks on Czerka's Corellia facilities, the Republic decided to seize the company's assets and property in an effort to nationalize the collapsing and corrupt organization.
Negotiating a deal with the Republic, Czerka submitted to the Department of Adjudication 's investigations and the Republic takeover.
Blys activated a prototype security system called the Vigilant , prompting the Republic to send in forces to breach and secure the facility; the Empire also sent in their own forces to capture CZ in hopes of sealing the deal with Kaayz.
CZ's defenses are unable to hold against the invaders, and Blys unleashes a number of strange experiments against the attackers in a failed attempt to drive them back.
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